Following the most successful and best selling games in Call of Duty history, Call of Duty: Black Ops 4 launches worldwide today from Developer Treyarch. Shipping with the beloved multiplayer mode containing 12 maps with fan favourites returning from previous Black Ops games as well as favourite gametypes, including a few new ones such as Control and Heist. The fun doesn’t stop there though. Zombies returns with varied stories across history and new features tied to this release. And of course, the ambitious and hotly anticipated new mode, Blackout. Featuring the groundbreaking Call of Duty gameplay mechanics players have loved from the multiplayer mode, players can now play in a battle royale, that contains pieces of beloved Black Ops maps in one large territory.
This year also marks the first time we see a Call of Duty game launched on PC side by side with the console version on Activision’s Blizzard client.
In addition, the competitive Call of Duty scene is heating up with pro gamers revealing their rosters, practicing daily in online tournaments and preparing for the Call of Duty World League beginning in December with a 6 million dollar prize pool for this upcoming 2018-2019 season!
“Call of Duty: Black Ops 4 is packed with an amazing array and a massive amount of content across Multiplayer, Zombies and Blackout, and the launch marks just the beginning of an incredible journey ahead,” said Rob Kostich, EVP and GM, Call of Duty. “When you pick up a Black Ops game, you know you have something you are going to play for a really long time, but Black Ops 4 takes that to an entirely new level. The team’s commitment is clear – no matter what kind of player you are, there is a ton of content to be enjoyed, and there is even more to come for everyone in the community. Black Ops 4 is unlike anything Treyarch has ever created and we think fans are going to have a blast.”
“The ambition driving the studio’s efforts doesn’t end there however; in fact, it’s been a colossal endeavor: from creating a signature take on battle royale with Blackout, to going all-out on PC with Beenox and working with Blizzard to bring the game to Battle.net for the first time, we pushed ourselves more than any game we’ve ever made. We feel that says something and we believe that it shows,” said Mark Gordon, Co-Studio Head, Treyarch. “We’ve been developing Black Ops games for ten years now, and I’ve never seen the studio create anything on this scale before.”