Enter a surreal world with vibrant colours and procedural exploration in the newly announced Shape of the World. The first teaser for the Kickstarter funded game from Stu Maxwell, former VFX artist on Gears of War 4 is here in all its glorious colour. Shape of the World will release in 2018 on Playstation 4, Xbox One and PC.
I will say that the colours sure are vibrant and painterly. I’m sure there is plenty of exciting elements to discover while exploring and may even have an Avatar effect where the surreal alien view may take over. It’ll be one to keep an eye on for sure.
Shape of the World casts you as an outsider experiencing a surreal world that reacts to your presence. Journey through vibrant ecosystems that spring to life with psychedelic colors, splashing waterfalls, luminous monoliths and graceful creatures.
A realm that leaves you free to progress at your own pace, without the incessant ticking of the clock. Find yourself pleasantly lost as you summit mountains, fly with whales, raise precipitous boardwalks and slide swiftly to new and ever stranger environments.
Discover the game:
- Experiment with an organic and mysterious ecosystem: Play with mystical animals, ephemeral vegetation and intriguing monoliths.
- A dynamic soundtrack that responds to the player’s travels: The audio environment is a central component of the game, amplifying your experience of the world.
- Procedural Population: The forest only materializes around you when you get close, regrowing in a new way each time you pass. Will you find your way back?
- First-Person Exploration: More than just a walking simulator. Slide, soar and dive through a living world, at once familiar and alien.
Shape of the World was successfully kickstarted in 2015 by Stu Maxwell, who brings a stack of experience as a senior VFX artist having worked on Gears of War 4. “I’ve been pushing hard to bring Shape of the World to life on and off, in my spare time after work, for a few years now. It’s a colorful and surprising place I’ve made for people to relax after a busy day, inspired by all my stress-relieving hikes and bike rides through the old-growth forests of the Pacific Northwest where I live. I’m stoked to finally be so close to getting it into players’ hands!” –Stu Maxwell, Lead Designer at Hollow Tree Games.